Saturday, May 19, 2012

Diablo 3

I'm playing Diablo 3 multi-player this evening. It is the first time I've played a Diablo game multi-player. I have fond memories of the original Diablo game from 1997. I played it for hours, though never got close to finishing it. I never played Diablo 2.

I've played Diablo 3 single-player this week. I find it utterly perplexing. There are some astonishing design decisions. They seem so poor and obvious that I realise they can be nothing but deliberate. These are:
  • Gold is something you need to pick-up, rather than being instantly added to your inventory. Why oh why?
  • There are really special magic items need to be identified before they can be used. This takes a right-click and about 10 seconds. WHAT is the function of this mechanic?! I am completely baffled by this.
  • The story seems neither good nor bad but completely antithetical to the sort of game that Diablo 3 attempts to be. In multi-player, especially, I can't see how the story could do anything but get in the way.
  • Health orbs drop at such a rate that they are frustratingly difficult to avoid as they work instantly and don't do anything if you're already at full-health. It's as though I'm being punished for not being very good at evading a good thing (that I might have wanted to come back to later).
  • Every attack is a special attack. I was completely thrown by this. How do I make a normal attack? You don't. It probably didn't help that I started with a Monk and therefore assumed that he wouldn't be using any weapons at all.
  • Aside from the big fat men that explode snakes, none of the monsters have been particularly interesting. I was expecting a lot of funky variations. Maybe they come later. Maybe.
Add to this list issues with lag and DRM. Yet, Diablo 3 isn't a terrible game. I'm not sure that it is fun, but it's compelling enough.

Almost all of the issues and weirdness can be blamed on D&D. Designers need to get beyond D&D. Game rules for RPGs are basically arbitrary. You can come up with whatever you want. D&D had a whole bunch of really dumb stuff that was baffling when played around a table and completely useless when played on a computer. RPGs, computer or otherwise, need to get away from D&D almost completely.

1 comment:

  1. I've played Diablo 3 single-player this week. I find it utterly perplexing. There are some astonishing design decisions.
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