Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Tuesday, November 22, 2011

Comments on Skyrim


I've been playing Skyrim in my (ever dwindling) spare time.

Good things:
  • I play by simply allowing myself to be drawn to whatever seems interesting. I don't particularly care about completing quests, I wander. It's working really well for me. I'm often stumbling onto something interesting.
  • I went on a quest to recover a helmet. (I deliberately chose the most banal of the quests.) It was fun. I crossed over a bridge in a treacherous cavern. I fought a couple of frost trolls. Burnt 'em.
  • I started back to Solitude (a city of Skyrim) and saw the ghost of a headless horseman ride by. It just appeared and rode off. I tried to follow it for a while but was distracted by some midnight revellers who offered me a drink. I drank. When I looked back, the horseman was gone.
  • I saw some rabbits hopping around underwater. Then I saw a white wolf walking underwater. Mammals in Skyrim have strong lungs.
  • On the quest to "find King Olaf's verse," I made my way to the body of Svaknir, at the bottom of a stairway. I was expecting to find a book here. There was no book. My character became trapped in a dungeon, never to escape. (Some bugs are cool.)
Bad things:
  • Books in Skyrim are boring. Tip for next time: Bethesda, if you're going to have poorly written text, write less of it and link it to the gameworld in some way. I only open books because of the possible quests or skill bonuses.
  • Food appears to be useless. They've put so much effort into it, it would have been good to have a requirement where you need to eat and drink occasionally to keep your stamina up.
  • The UI is bad. You can use it and thankfully the core of it (choosing spells and items) is okay, but it's still bad. You have to hit 'tab' to close the menu? What's wrong with 'esc'? See: interface comments.
Skyrim screenshots

Tuesday, October 26, 2010

Gamebooks

Warlock MapGamebooks are a strange invention. When I was young, the Fighting Fantasy books were one of the coolest series I read. Playing The Warlock on Firetop Mountain again on the iPad, I realise that:
  1. It's not well written;
  2. It has a labyrinth that's impossible to escape without mapping the whole-damn thing (no wonder I thought the book was broken when I was a child);
  3. It's focussed on physical movement from room to room (Why? Choices can/should occur at any point in a narrative.);
  4. Most choices aren't really choices at all. "You may go east or west." But there isn't any hint, any decipherable reason to choose east over west. The story might as well have been linear.
Gamebooks are still with us. Computer role-playing and adventure games contain decisions through dialog trees. RPGs, like the D&D red box, occasionally feature gamebooks.

My questions are:
  • Why have gamebooks remained in the amateur and children's area of literature?
  • Why hasn't a competent author written a multi-pathed novel?
Ever since Borges and Cortázar, no really good author seems to have gone close. It's a shame. How about a murder mystery, where the reader has to piece together clues found in branching decisions? I'd read that.