"He thinks the DoW is too complicated and doesn't understand it at all, nor can he see how anyone else might understand it."I believe I understand duel of wits and say nothing about other peoples' understanding. The reason I like Fight! compared with DoW is probably due to history. I expect combat in RPGs to be complicated. I like how old style games don't prescribe rule systems for non-combat. It leaves the players to determine all that. I enjoy the dichotomy of freedom and roleplay for social stuff, complex and strict for combat.
I think, if I were to design an RPG, I would do the exact opposite of The Burning Wheel. Instead of bringing systems into non-combat, I'd take the system out of combat. In fact, I'd probably design something that is almost no system at all. The players/GM would be responsible for providing all the continuity and determining the results of events. Dice, probably just a d10, would be used when you want chance to assist in determining outcomes. Anyways...
"Well, I like d100 in theory... but it's boils down to the tens die. Once you roll that, it doesn't matter about the other die in 9/10s of the cases."Quite correct, except if you use critical success and fumble. Then it's 7/10. Or opposed test, 6/10. Still annoying, however. If only physical d100s weren't so crap...
"The dice pool thing is some personal problem he has..."Personal problem? Well, yes, you can call it that, if you want. It sort of belittles things like alcoholism and depression, but whatever. Another way of putting it is "I don't like dice pools for reasons x, y, and z." I do understand them, however. Why do people often conclude that just because you don't like something you don't understand it?
"I'm amused that he gets the complex ideas (BITs and Let It Ride) but doesn't get dice pools."
"he wants straight ExP awards in place of Arthas. So he hasn't gone through the rewards cycle, advancing skills/stats, shade shifting to get a feel for it."Not true. I want something simple. If ExP (I assume you mean D&D XP) is simple, I want it. I like RuneQuest's reward system. It's immediate and you can apply it to things like improving skills/stats, learning new skills and learning new magic. It blows away stupid stuff like going up levels in D&D, for example.
None of these generally absurd comments improve my disposition towards The Burning Wheel. It doesn't turn me off in any way either. One day I'd like to discover a forum that wasn't 75% tools, but it'll probably never happen.