- It's not well written;
- It has a labyrinth that's impossible to escape without mapping the whole-damn thing (no wonder I thought the book was broken when I was a child);
- It's focussed on physical movement from room to room (Why? Choices can/should occur at any point in a narrative.);
- Most choices aren't really choices at all. "You may go east or west." But there isn't any hint, any decipherable reason to choose east over west. The story might as well have been linear.
My questions are:
- Why have gamebooks remained in the amateur and children's area of literature?
- Why hasn't a competent author written a multi-pathed novel?