tag:blogger.com,1999:blog-6061820122133825065.post2060759572290467099..comments2024-01-22T22:56:00.294+11:00Comments on ledlog: Burning Wheel forum is an interesting readPatrickhttp://www.blogger.com/profile/13435350278104289580noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-6061820122133825065.post-4248781874509845392011-01-11T18:23:18.330+11:002011-01-11T18:23:18.330+11:00I think they used dice pools to better implement t...I think they used dice pools to better implement things like FoRKs and helping dice. Also it makes the "Let it Ride" rule more useful. So a bunch of dice aren't being rolled for every little thing.scullkrusherhttps://www.blogger.com/profile/12930139572197057033noreply@blogger.comtag:blogger.com,1999:blog-6061820122133825065.post-43706353472644632852011-01-11T16:43:30.705+11:002011-01-11T16:43:30.705+11:00I don't feel like I've been mislead. I kne...I don't feel like I've been mislead. I knew I was getting a game with dice pools. Truthfully, I already knew that they add nothing. Four dice, ten dice, one die, it makes no difference. It's the meaning you give to the result(s) that matters.<br /><br />Sure, if one likes throwing a bunch of dice, maybe use dice pools. However, uniform vs. normal distribution, one die vs. dice pools, percentile vs. step dice, it doesn't make any useful difference to the outcomes. I was, therefore, honestly quite surprised that anyone would make something so complex.<br /><br />Don't get me wrong, supporting non-combat is fantastic. That's great that BW does that. In fact, combat should get no special treatment whatsoever. I was mistaken to side with Fight! over DoW. Doing so is nonsense, as they're basically the same thing.Patrickhttps://www.blogger.com/profile/13435350278104289580noreply@blogger.comtag:blogger.com,1999:blog-6061820122133825065.post-38977509553371834432011-01-11T06:17:05.493+11:002011-01-11T06:17:05.493+11:00I think you're getting negative feedback becau...I think you're getting negative feedback because you're criticizing BW for it isn't rather than what it is. It's a great rpg with a crunchy system and uses dice pools. The blurb on the back of the book or online item description before you even crack it open tells you that it's a dice pool system. If you're so against dice pools why did you even bother getting it because that fact was never hidden?<br /><br />Anybody will tell you that it's not a system where you make up mechanical things along the way. If you don't like games with rules crunch than BW isn't for you. However if you like games with more crunch than BW is great because the system is pretty much flawless. There's several rules lite games out there and BW never claimed to be one.scullkrusherhttps://www.blogger.com/profile/12930139572197057033noreply@blogger.comtag:blogger.com,1999:blog-6061820122133825065.post-51509819599688100352011-01-10T21:54:19.489+11:002011-01-10T21:54:19.489+11:00I differ. I like BW approach to non-combat. The co...I differ. I like BW approach to non-combat. The combat is deadly and there's a lot of non-combat player options so players may not want to enter combat all the time. So non-combat gameplay is supported by the rule system. Players get rewarded and can use skills more efficiently outside of combat in BW than the could in most other systems. <br /><br />Yeah I know all systems have non-combat support but they feel like an after thought and non-combat players seem jipped or left in the dust. BW makes diplomacy just as critical and awesome as brute force.scullkrusherhttps://www.blogger.com/profile/12930139572197057033noreply@blogger.com