Our group of adventurers were returning to their stead after fighting against God Learner brigands on the border of Safelster and Delela (in Ralios). They recently departed from the EWF raiding party that was heading for other tribes and clans. They hurried on their way, so they could return in time for harvest during Earth season. However, during the second night, some dastardly thieves made off with the groups' horses. The following day was spent tracking hoof and footprint through forest, stream and hill. Unable to catch-up to the the brigands by nightfall, the group decided to make camp overnight, rather than risk a potentially deadly altercation with the thieves during the night.So, not a huge amount happened, but it's all about how you get there. (There was also something about a brown bear attending to a corpse by the side of a trail, but they were too frightened to follow that up.)
Generally, the session went well. However, I was thrown by a few questions that I hadn't prepared for, regarding regional information. That was because I hadn't figured out where in Gernetela the group were based. I have now. It's a little region of Ralios called Delela. An interesting fact about Delela is that most clans are subject to The Walker's Curse.
The Walker’s CurseI think everyone had a lot of fun. I certainly did. The evening definitely contributed to my belief that role-playing games are the greatest games ever created.
The clansfolk of the East Wilds suffer under an ancient curse laid upon them by St. Kus, after they rode through the countryside surrounding Kustria and engaged in indiscriminate slaughter. Now they cannot ride horses. Any attempt to place a saddle on a horse or to ride it bareback results in the immediate throwing of the rider. The curse ties to the sufferer’s bloodline. Orlanthi from elsewhere, including Lankst, can still ride here. (Glorantha - The Second Age, pg 110)