tag:blogger.com,1999:blog-6061820122133825065.post9143502764674301671..comments2024-01-22T22:56:00.294+11:00Comments on ledlog: Computer Othello, Part 2: Game archive as trainerPatrickhttp://www.blogger.com/profile/13435350278104289580noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6061820122133825065.post-17693983601008008892012-10-15T13:26:30.476+11:002012-10-15T13:26:30.476+11:00If you haven't seen mention of this elsewhere,...If you haven't seen mention of this elsewhere, you can look at the source code for how I did this at <a href="https://github.com/ledpup/Othello" rel="nofollow">https://github.com/ledpup/Othello</a>.<br /><br />Glad you like the approach. Let me know if you find something better/simpler.Patrickhttps://www.blogger.com/profile/13435350278104289580noreply@blogger.comtag:blogger.com,1999:blog-6061820122133825065.post-62261092158992102252012-10-15T09:49:36.798+11:002012-10-15T09:49:36.798+11:00Thank you for posting this. The idea for encoding ...Thank you for posting this. The idea for encoding the board coordinates as a character was interesting. I am working on a Othello project as well and your method seems to be simpler so I may use it.<br />jonathan limhttps://www.blogger.com/profile/18412197739208272127noreply@blogger.com