tag:blogger.com,1999:blog-6061820122133825065.post2442296875028891061..comments2024-01-22T22:56:00.294+11:00Comments on ledlog: FUDGE dicePatrickhttp://www.blogger.com/profile/13435350278104289580noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6061820122133825065.post-31747295618911208372011-09-20T10:16:38.794+10:002011-09-20T10:16:38.794+10:00Generally those comments are (unstatedly) comparin...Generally those comments are (unstatedly) comparing FATE's utilization of Fudge dice to D&D's utilization of D20s. The potential rolls are weighted more strongly toward the center of the range (as is always the case with adding dice) - having more dice does, in fact, help work against 'random chance' by simple dint of making each outlier affect the sum less.<br /><br />Now, you can take a percentile die and say "Alright, 19% or less is a success"... but that's a function of the system you use, rather than the dice. You can account for the even distribution of rolling just a single die relatively easily, but it has to happen within the system mechanics, rather than with the dice itself.Luke Emeryhttps://www.blogger.com/profile/07665940125581360532noreply@blogger.comtag:blogger.com,1999:blog-6061820122133825065.post-22051377890181283442011-02-02T21:58:22.211+11:002011-02-02T21:58:22.211+11:00Yeah, that could work. I think FUDGE dice are stil...Yeah, that could work. I think FUDGE dice are still better, however. Having degrees of success/failure (rather than categories) can be very useful for other things. e.g., Diaspora uses the degrees of success in combat to translate into quantity of damage.Patrickhttps://www.blogger.com/profile/13435350278104289580noreply@blogger.comtag:blogger.com,1999:blog-6061820122133825065.post-68335203597416008332011-01-30T19:48:00.080+11:002011-01-30T19:48:00.080+11:00A system with similar variable outcomes in the omn...A system with similar variable outcomes in the omni system. It uses a single d20.<br /><br />0 or negative is Critical Failure<br />1-5 is Failure<br />6-10 is Partial Failure<br />11-19 is Success<br />20 or more is Critical Success<br /><br />To get negatives or over 20 is caused by modifiers and base skill points.scullkrusherhttps://www.blogger.com/profile/12930139572197057033noreply@blogger.com